Jul 17, 2010, 12:33 AM // 00:33 | #1 |
Pre-Searing Cadet
Join Date: Jul 2010
|
Friendly advice please?
hey,
so i was lookig around for a more mature version of wow and i found this and to get to the point i need some advice tht will help me with the question below... 1. How in gods name are you suppose to download the game because i heard to dowlad whatever yu want as rimary and what want as add ons... idk confusing 2. What is a good noob way to play this game so i can get a feel for it? 3. lastly how nerfed is this gameas bad as ow or a bit more balance? any other comments of advice would be much obliged thank you in advanced |
Jul 17, 2010, 12:40 AM // 00:40 | #2 | ||
Desert Nomad
Join Date: Apr 2008
Location: CA
Guild: Tears Of The Ascended [ToA]
|
Quote:
Quote:
The game has 2 different "sides", the PvE side is pretty much really easy with all the PvE skills that you acquire through quests and stuff. I'm not so sure about how balanced the PvP is though. Last edited by scythefromunder; Jul 17, 2010 at 12:46 AM // 00:46.. |
||
Jul 17, 2010, 01:35 AM // 01:35 | #3 | ||||
Administrator
Join Date: Jun 2006
|
Quote:
Quote:
Quote:
Quote:
__________________
|
||||
Jul 17, 2010, 01:36 AM // 01:36 | #4 |
Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
|
It's so balanced, I want to roll a Derv and form GvG team.
PvP has managed to create mainstay team builds. Ballanced, hexways, spikes and vPie (Kinda). Individual builds will always be the strongest skills, so imagination won't get you anywhere if Visions of Regret (Mesmer hex that causes damage upon skill activation) will cut through the skills you use. People will laugh at you in RA if you create a W/Mo with a normal axe build but with Mending Touch (to remove blind or weakness), simply because of how much stick "wammos" got and still get. So instead of removing blind, be pro and bring Power Spike or Power Block and interrupt it. Either way, you're not blind. Yes I agree this game is more mature than WoW. But in order to appreciate Guild Wars, it will require purchasing all three campaigns plus the expansion, Eye Of The North. If you're not that fussed and really just want a new story/adventure for kicks - try the trial first - buy either Prophecies or Nightfall, both have better storylines than Factions. Prophecies also has the slowest learning curve. And the easiest way to get a good feel for the gameplay and overall tactics in PvE/PvP, completely put aside whatever you've learnt in WoW. Don't worry about your DPS, because your max weapon is doing the same damage as the dude with another max weapon. Guild Wars was firstly built for balanced PvP, it was always designed to create a game where skill decided on the winner, so all max armour, max weapons and max level is easily obtainable. And not the fact that after 5 hours of trolling one place, out of sheer luck you stumble across a sword that is unique and kills faster than anything else - no. Sorry for the rant, but I do hope you enjoy the game. If you need to ask anymore questions, feel free to contact me in-game (presuming you purchase the game, i don't think you can whisper with a trial account). My IGN is Fate In The Shadows. Best of luck. |
Jul 17, 2010, 01:48 AM // 01:48 | #5 |
Pre-Searing Cadet
Join Date: Jul 2010
|
k so all of you thnx or the info im just one of those people who never wil decide on a class i like being the jack of all trades bu not to a pint where th power is spread evenly across now what i saying and also the primary and secondary profession thing is confusing
|
Jul 17, 2010, 02:00 AM // 02:00 | #6 |
Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
|
Don't read into the primary and secondary professions too seriously.
Each of the professions have 4 attributes where when they are upgraded with skill points, skills within that attribute do more damage etc (once you reach level 20, you have 200 points to use). However, 1 of those attributes are unique and are only available if that profession is your primary one, these also have special conditions such as provide more healing, more energy or more critical hit chances. For example, If you choose Warrior, you have access to Axe Mastery, Hammer Mastery, Strength and Sword Mastery. However, if you are a Ranger with a Warrior as a secondary, you will not be able to have the Strength Attribute. This means you may be able to use Strength skills but there are no skill points towards your Strength attribute and the skills will therefore do very very very little damage. Also, when you purchase your new account, you are given 4 Character slots to start off with, and with every added campaign, 2 more slots are added for you. It is also possible to use only 1 slot for a PvP character, because you can easily create and delete PvP characters, since equipment and skills are unlocked for your account. PvE items and characters are different (treat them like in WoW). It will all make sense once you start playing |
Jul 17, 2010, 02:00 AM // 02:00 | #7 |
Desert Nomad
Join Date: Apr 2008
Location: CA
Guild: Tears Of The Ascended [ToA]
|
So when you create a class, you pick a proffesion, may it be any of the core classes which are: Warrior/Monk/Elementalist/Necromancer/Mesmer/Ranger.
When you pick up Factions, you get 2 additional classes which are Ritualists and Assassins. When you pick up the 3rd expansion which is Nightfall, you get an additional 2 classes which are Dervishes and Paragons. All the classes have advantages and of course, disadvantages. So let me try to create a visualization of how Primary/Secondary proffesion works. So when you create a character, you pick a class. Let's say you pick an elementalist. You get to play the storyline and at a certain point, you can pick a secondary class, and let's say you pick mesmer. This means you can use the skills from your Primary class which is an Elementalist, and also the skills from your Secondary class which is the mesmer. Don't worry about picking the "right" secondary class since once you get "ascended" you can change up your Secondary to any class you want. And also, don't worry about being ascended or anything also, since you'll learn it through the game. If you're really interested in the proffesions, check this link out Last edited by scythefromunder; Jul 17, 2010 at 02:03 AM // 02:03.. |
Jul 17, 2010, 03:59 AM // 03:59 | #8 | ||||
Ascalonian Squire
Join Date: Mar 2010
|
Quote:
http://www.guildwars.com/support/downloadclient/ But I don't think you have bought the game yet, so you don't have an account. That brings us to the next question. Quote:
If that was what you were looking for, otherwise please be more specific. Quote:
Quote:
Lots of info can be found here http://guildwars.wikia.com/wiki/Main_Page Good luck, and enjoy. Words of Caution: GW is NOTHING like WoW or any other MMORPG out there, so get ready to be surprised Last edited by rampage365; Jul 17, 2010 at 04:28 AM // 04:28.. |
||||
Jul 17, 2010, 05:09 AM // 05:09 | #9 |
Pre-Searing Cadet
Join Date: Jun 2010
Guild: Speak Backwards We Do [Yoda]
Profession: Mo/
|
just start a PvE person and mess around and have fun
|
Jul 17, 2010, 09:55 AM // 09:55 | #10 |
Desert Nomad
Join Date: Apr 2010
|
You received a lot of good explainations already, so I'm not going into that part.
I just wanted to add, if you're confuse about secondary professions (and I think probably you'll be until you experience them yourself) don't worry at all about them, just play normally with your primary and pick up a random secondary (or monk, which can be useful in the beginning to have a reusable resurrection skill). By the time you'll get more "the game feel" and will want to consider seriously the secondary profession choice, you'll be able to change it. So don't worry about that in the beginning. As for the primary, I'd say try them out then decide what you like more. The written description can help you see the kind of profession you could like most (ex. caster or melee etc.) but playing them is the only way to really see what you have most fun with. And, as usually you have enough slots for trying a lot don't limit yourself to the first choice. Also, after playing the trail, I think the best campaign for a newcomer is prophecies cause, as others told already, it has the slowest learning curve, so you'll have the time to learn how things work while you procede though the storyline. |
Jul 17, 2010, 03:02 PM // 15:02 | #11 |
Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
|
|
Jul 17, 2010, 05:21 PM // 17:21 | #12 |
Lion's Arch Merchant
Join Date: Jul 2009
|
For a beginner I would start as an elementalist. Its a very flexible class with high damage output (at least in NM) and most of the skills are straightforward and you don't need to know the ins and outs of the game mechanics as much as other classes until later in the game (not saying this class is the easier to play, just less complicated overall).
Don't try and cut corners your first time through. Do quests, especially ones that reward skills. And as scarce as they might be, TRY to group with other players when possible. |
Jul 17, 2010, 11:18 PM // 23:18 | #13 | |
Wilds Pathfinder
Join Date: Aug 2008
|
Quote:
Now, rather than wasting all my time playing the gold farm wow daily (faction) grind, I log into GW for an hour or two, here and there, and do weekly/daily quests and the occasional weekend/festival events. Things are so much better!!! It's pretty much the same thing, without the $16/month surcharge (and the 8 hours/day slave labor). Freedom is something to be sought after - not ridiculed. |
|
Jul 17, 2010, 11:33 PM // 23:33 | #14 |
Frost Gate Guardian
Join Date: Apr 2009
Profession: D/
|
Despite the unbalanced nature of pvp, anyone can get into it. Unlike wow you do not need to spend hours of grind looking for the best armor to compete with other players. In guild wars, you can make a pvp character that already has the best armor (actually you will find that amor is bought from npcs and that the only difference in armor is usually looks) all professions have a set max armor level and you get that as soon as you create a pvp char. Your pvp char also has every skill you have unlocked on your accont for that profession.
For pve, try an easy profession like elementalist, necromancer, or warrior to start with and finish any campaign that you have at the moment. People may hate me for this but pvxwiki: http://pvx.wikia.com/wiki/Main_Page, has a great deal of player made builds that are rated by the community. Just to give you an idea of what skill combinations work well together. |
Jul 17, 2010, 11:36 PM // 23:36 | #15 |
Frost Gate Guardian
Join Date: Apr 2009
Profession: D/
|
And even though pve has elite areas that are supposed to be challenging for players, people make cheap and easy to use builds with the sole purpose of finishing an area quickly and without much skill involved while reaping the treasures such area presents.
|
Jul 19, 2010, 02:09 AM // 02:09 | #16 |
Pre-Searing Cadet
Join Date: Jul 2010
|
Thank you everyone for replying looks like ill being buying the game within the next month i already know what IGN ill be using and it will be this user name i have here thank you so much
|
All times are GMT. The time now is 04:36 AM // 04:36.
|